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Devlog
Undervault is available on iOS
September 13, 2019
by
Andriy Bychkovskyi
2
#update, #release, #ios
From now on Undervault is available on App Store for iPhone and iPad. You can get the game here - https://apps.apple.com/us/app/undervault/id1477311376 . Also, while preparing for the release, I made...
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Undervault 1.3 - Balancing, UI improvements, Trailer
August 10, 2019
by
Andriy Bychkovskyi
2
#update
I'm happy to present a new major update. It's been a while since the previous big update. During that time, I was busy with other projects and improved my game dev skills. So hopefully it has helped m...
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Upcoming patch for Undervault
June 24, 2019
by
Andriy Bychkovskyi
1
I'm officially announcing a new patch for Undervault which will mostly include QoL and balance related features. Here is a list of my current plans: Change backpack limitation when moving to the next...
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Undervault is FREE! Crowdfunding campaign launch
June 20, 2019
by
Andriy Bychkovskyi
4
Crowdfunding campaign for Ludopolis (Undervault HD) is live! Ludopolis is a remake of Undervault, which will feature updated graphics, reworked mechanics, and a narrative. More details - https://igg...
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Ludopolis ("Undervault HD") announcement
June 17, 2019
by
Andriy Bychkovskyi
3
After 1 year of having it in my head, I'm happy to finally announce a remake of Undervault. It's called Ludopolis , and it will have a completely new graphics, the story, and refined game mechanics. Y...
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Undervault 1.2
June 26, 2018
by
Andriy Bychkovskyi
1
#update
Greetings, It's been a while since the previous major update. Those time wasn't totally wasted so I have great news concerning the game future that I will announce soon. For now here are some things t...
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Undervault 0.8
December 05, 2017
by
Andriy Bychkovskyi
#update
Changelog: Added different playable characters with unique traits Added easy difficulty level Scale up UI option Added Spanish localization (thanks to Caba!) Balance adjustments: - Easier to find high...
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Undervault 0.7 (Google Play release)
November 14, 2017
by
Andriy Bychkovskyi
#update
Hi everyone! Undervault is available on Google Play . Next step is Steam but before that, I have some extra features planned. Changelog Balance improvements Sped up battle animations Reduced game load...
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Undervault 0.6 Balance & Tutorial
October 26, 2017
by
Andriy Bychkovskyi
#update
Greetings. New version is out with more polishing and balance rework. Also, Google Play release is coming soon. Balance New metrics were added inside Unity Editor which shows an estimated number of it...
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Undervault 0.5.0 with balancing
October 15, 2017
by
Andriy Bychkovskyi
#update
Greetings! New version is live with some new, hot features. Global leaderboard As said, daily challenge now includes global leaderboard. This works only for the newest version of the game. Music Music...
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Undervault 0.4 live
September 29, 2017
by
Andriy Bychkovskyi
#update
Greetings. After some delay new version is finally live. I was focusing mostly on visual improvements. So it's not a lot to talk about. Changes Reworked main menu. I hope now it has more 'professional...
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Undervault 0.3.0 is out with Daily challenges
September 07, 2017
by
Andriy Bychkovskyi
#update
Greetings. I am considering to increase the game price, so if you were planning to buy the game do it now while it's cheaper. Also, there was some attention from YouTubers - video . Daily challenge Ad...
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Undervault 0.2.0 is out
August 30, 2017
by
Andriy Bychkovskyi
1
#update
Greetings. First of all thanks to everyone who supported and bought the game! I am planning to release updates on a weekly basis, so follow me if you are interested. UI/UX improvements Deployable item...
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First look video
August 27, 2017
by
Andriy Bychkovskyi
#video
I made a new video for the game. And also revisited description page. Hope this would help to make a better first impression for the product. Good thing is that now I can finally focus on updating the...
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Undervault (alpha) released!
August 22, 2017
by
Andriy Bychkovskyi
1
#update
My first serious game is finally released. It was really hard and sometimes frustrating to develop. Especially it's true for art because I am not an artist and never did it before. While the game is s...
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