Undervault (alpha) released!
Undervault » Devlog
My first serious game is finally released. It was really hard and sometimes frustrating to develop. Especially it's true for art because I am not an artist and never did it before. While the game is still in development most of the core features are implemented. My plans for the nearest future are:
- Polish art, UI, gameplay
- Make game easier to get into and improve overall usability
If I'll get a positive feedback and some funds for additional development I have some extra features in mind:
- End game statistics
- Daily challenges, leaderboards
- New content: items, enemies, rooms etc.
- Different playable characters, each with its own special feature
Anyway, check it out (demo is free) and share your thoughts about the game. Have fun!
Files
Undervault (demo) 31 MB
Version 0.1.1 Aug 21, 2017
Get Undervault
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Undervault
Roguelike in which you are the architect of the dungeon
Status | Released |
Author | Andriy Bychkovskyi |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Perma Death, Pixel Art, Procedural Generation, Roguelike, Roguelite, Side Scroller, Singleplayer, Turn-based |
Languages | German, English, Spanish; Castilian, Polish, Russian, Turkish, Ukrainian |
Accessibility | One button |
More posts
- Undervault is available on iOSSep 13, 2019
- Undervault 1.3 - Balancing, UI improvements, TrailerAug 10, 2019
- Upcoming patch for UndervaultJun 24, 2019
- Undervault is FREE! Crowdfunding campaign launchJun 20, 2019
- Ludopolis ("Undervault HD") announcementJun 17, 2019
- Undervault 1.2Jun 26, 2018
- Undervault 0.8Dec 05, 2017
- Undervault 0.7 (Google Play release)Nov 14, 2017
- Undervault 0.6 Balance & TutorialOct 26, 2017
- Undervault 0.5.0 with balancingOct 15, 2017
Comments
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Greetings. Just had a go with the demo, and thought it was so simple, intuitive and charming: I grabbed the game. I am looking forward to spending more time with it, but would have a simple request: I am a laptop user, and the game renders at very high frame count, leading to unpleasant overheating. Could you implement a framerate limit option at some point?
Anyway, wishing you the best!
Hello. Thank you for your support! Your request is fair, my bad that I didn't think about it before. I'll include frame rate limit option in the next week update.