Energy system & UI rework | The Farlanders 0.2
Farlanders » Devlog
The Farlanders 0.2.0 is live. The update includes a new energy system, UI/UX improvements, and basic buildings management. It's only half of the content that was announced earlier. The other half will be released in the next update in December. Also, from now on a standalone version is paid, but there is still a free WebGL version. For more details please watch my devlog video.
Files
the-farlanders-windows.zip 35 MB
Version 0.3.2f1 Apr 14, 2020
the-farlanders-linux.zip 36 MB
Version 0.3.2f1 Apr 14, 2020
the-farlanders-mac.zip 35 MB
Version 0.3.2f1 Apr 14, 2020
the-farlanders-windows.zip 35 MB
Version 0.2.0 Nov 07, 2019
the-farlanders-linux.zip 36 MB
Version 0.2.0 Nov 07, 2019
the-farlanders-mac.zip 35 MB
Version 0.2.0 Nov 07, 2019
Farlanders
Mars colony city-builder
Status | In development |
Author | Andriy Bychkovskyi |
Genre | Strategy, Simulation, Survival |
Tags | 2D, City Builder, mars, Pixel Art, Sci-fi, Singleplayer, Turn-based |
Languages | English |
Accessibility | One button |
More posts
- Trailer & Release announcementSep 24, 2020
- Daily challenge | The Farlanders 0.3.2Apr 13, 2020
- Help us make the game betterMar 05, 2020
- UI Improvements, Polishing | The Farlanders 0.3.1Feb 29, 2020
- Colony Happiness & New Terrain | The Farlanders 0.3Feb 12, 2020
- Patch 3 is coming live todayFeb 12, 2020
- Version 2 announcementSep 25, 2019
Comments
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I must admit I preferred the energy system before the last update cuz there was just no need for a second view, it was all on the same screen.
Also it would be nice to have a generate new terrain button in order to avoid going back to the menu until a nice land spot appears.
The web version doesn't seem to be working for me