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(1 edit)

bug: won't let me play partisans for the win, even though I have enough resources and access to the correct tile.


(+1)

Not a bug. As soon as any resource hits zero, you lose. Because partisans use 4, you'd have zero military and lose, regardless of also beating the king.

Fun concept and makes for interesting tradeoffs. One thing that bothered me a little is that using investment cards (settlers/plow/architect) is seldom better than just attacking royal authority straight away (diplomat).

(1 edit)

Why does the king get weaker as he loses authority? In reality, makes sense. In gameplay, you start each match at an escalating disadvantage and, with luck, can eventually move on to steamroll with all your fancy new cards if you live long enough to find your footing.

(+1)(-2)

I wasn't prepared at all  generator of your game can provide a field with a crurch , but without town ) So for now i don't know yet what's in the end of that crown battle , but that evil looking octopus on map makes me think of such plot twist : the king isn't tyrant by himself , possession by that evil octopus makes him this ) So that octopus should be the real final boss )

(-2)

That text style , using which you wrote numbers of the tyrant's offense , food ,  gold , army , info text in rectangulars (when you hover on those squares and on cards) , and the "next turn" button - by it's visual belong more to such serious sci-fi tycoon game as Farlanders . Only style of text under characters on cards fits this cute game for now ! Fix plz )

I LOVE IT <33

(+4)

Brilliant game, just wish there was a save option so I didnt have to completely restart after failing a level

this game is really fun! the artstyle is very nice to look at

(6 edits) (+1)

Nice game, after several attempts I was able to beat it.

It is essentially an engine builder game. You design and try to balance your deck for the needed resources.

My tips would be:
* Get the cards that allow for drawing more cards.

* Too much variation in your cards can cause problems.

* If playing a card would put a resource close to bankruptcy, don't play it.

* Do not get too many cards that rely on cities or churches (because in the late game you need to build your own buildings.)

It feels like there is a resource ladder: food can be exchanged for money, and then money can be exchanged for soldiers, and soldiers can be exchanged reducing the enemies influence.

There are minus numbers in the left-hand bottom corner. I have no idea why sometimes they increase and decrease. As some others pointed out, these numbers also seem to change after playing cards mid-turn, it feels like a bug. In general, I wish the mechanic of the numbers was explained.

There is no way to replenish the forest, so you must be careful, I like this metaphor. There were times when I found myself considering using the lumberjack just to get a little more money, because I was close to bankruptcy, so I felt the pressure, even knowing that it would possibly make future turns more difficult, nice!)

Notes:
* At least on my laptop's trackpad, scrolling to flip does not work well, a card can flip it over and over because I scroll "alot."

* There is a glitch sometimes on the first game where you can get six cards in the firsthand (I think it is triggered by clicking through the opening cut-scene really fast.)

(+1)

I love it soooo much but I wish it had way to save your progress :( it gets so frustrating!! Otherwise it is amazinggg

Agree. Starting all over again from the start if you fail is not just frustrating, but one of the worst game mechanics.

(-1)

LOVE IT. So enjoyable and I love the mechanic of each card having two contrasting gameplay options. I played through around 5 times, but never managed to win.

I do think the game is slightly too difficult to complete; as your deck quickly becomes unbalanced and it can be REALLY hard to build up a town and church from nothing while the negative numbers are higher than ever. BUT I kept coming back, which is a great sign.

I would perhaps integrate some sort of checkpointing and a removal of card option to help with the balance, but beyond that this is a great experience that is already addictive and challenging with a lovely, light-hearted art style

(+3)

It's very good in many ways. The gameplay is fun, deckbuilding is fun.
Some things I'd like to see:
* Better introduction / explanation of things like countdown, objective. Even just having a hoverable tool-tip would help
* Better information presentation, like clicking deck showing the remaining cards.

* Fix some minor bugs, things like the exit (?) button opening a menu where its buttons have no text.
All in all really liked it, and think it has lots of potential if you want to take it further.

(+5)

This game has a great potential, but there are a lot of bad features.

First of all: starting all over again from the begining is terrible, there should be some check point.

There is no editing. The deck is so unbalaced: the first couple of matchs are fair, then it becomes nearly impossibile to win.

You summerized most of my problems.

(+5)

EXCELLENT game, I adore this!!! My only complaint is starting over all the way from the beginning when you lose, esp since the game is so rng-heavy. But I love everything else <3

(5 edits) (+9)(-1)

I'm so sad for this game.

An excelent idea, but really bad execution. First of all, starting all over again from the begining is terrible.

Also unable to edit the deck is a missing feature. The endgame is so hardly unbalanced I was able to wing by coincidence 1 game from 500-600 I played from the last week until now. 

Another thing I noticed is the number of resources removed from you changing mid-turn, not just when the cooldown reaches zero, so there are instances, when I normally left with 4 remaining resources, but suddenly it changes "4-4" before the end of turn. Not even a Redo function avaiable.

At least fix the balance to make the game playable. Also playtesting is your friend!

Of course if it is fixed (checkpoint or better balance), I want to buy it for even more than $2

(+2)(-12)

Lol cry about it

(+2)

Lol, a creep...

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