Paper Soldiers - is a deck-building card game with a game board consisting of different tile types. You are leading an uprising against tyranny. To win the game you need to complete multiple encounters and build your ideal deck.





Credits:

  • Andriy Bychkovskyi - programming, game design 
  • Leela - 2d graphics, cards flavor text, story script
  • Serhii - 3d graphics

The game was done during Global Game Jam 2022. And was created with Unity3d with the help of such external assets:

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.5 out of 5 stars
(167 total ratings)
AuthorsAndriy Bychkovskyi, caiabresebun
GenreCard Game, Strategy
Made withUnity
TagsCute, Deck Building, Low-poly, Mouse only, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish, Ukrainian
InputsMouse
AccessibilityOne button

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Paper Soldiers.zip 40 MB

Comments

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Viewing most recent comments 1 to 40 of 52 · Next page · Last page

I wasn't prepared at all  generator of your game can provide a field with a crurch , but without town ) So for now i don't know yet what's in the end of that crown battle , but that evil looking octopus on map makes me think of such plot twist : the king isn't tyrant by himself , possession by that evil octopus makes him this ) So that octopus should be the real final boss )

That text style , using which you wrote numbers of the tyrant's offense , food ,  gold , army , info text in rectangulars (when you hover on those squares and on cards) , and the "next turn" button - by it's visual belong more to such serious sci-fi tycoon game as Farlanders . Only style of text under characters on cards fits this cute game for now ! Fix plz )

I LOVE IT <33

(+2)

Brilliant game, just wish there was a save option so I didnt have to completely restart after failing a level

this game is really fun! the artstyle is very nice to look at

(6 edits) (+1)

Nice game, after several attempts I was able to beat it.

It is essentially an engine builder game. You design and try to balance your deck for the needed resources.

My tips would be:
* Get the cards that allow for drawing more cards.

* Too much variation in your cards can cause problems.

* If playing a card would put a resource close to bankruptcy, don't play it.

* Do not get too many cards that rely on cities or churches (because in the late game you need to build your own buildings.)

It feels like there is a resource ladder: food can be exchanged for money, and then money can be exchanged for soldiers, and soldiers can be exchanged reducing the enemies influence.

There are minus numbers in the left-hand bottom corner. I have no idea why sometimes they increase and decrease. As some others pointed out, these numbers also seem to change after playing cards mid-turn, it feels like a bug. In general, I wish the mechanic of the numbers was explained.

There is no way to replenish the forest, so you must be careful, I like this metaphor. There were times when I found myself considering using the lumberjack just to get a little more money, because I was close to bankruptcy, so I felt the pressure, even knowing that it would possibly make future turns more difficult, nice!)

Notes:
* At least on my laptop's trackpad, scrolling to flip does not work well, a card can flip it over and over because I scroll "alot."

* There is a glitch sometimes on the first game where you can get six cards in the firsthand (I think it is triggered by clicking through the opening cut-scene really fast.)

(+1)

I love it soooo much but I wish it had way to save your progress :( it gets so frustrating!! Otherwise it is amazinggg

Agree. Starting all over again from the start if you fail is not just frustrating, but one of the worst game mechanics.

(-1)

LOVE IT. So enjoyable and I love the mechanic of each card having two contrasting gameplay options. I played through around 5 times, but never managed to win.

I do think the game is slightly too difficult to complete; as your deck quickly becomes unbalanced and it can be REALLY hard to build up a town and church from nothing while the negative numbers are higher than ever. BUT I kept coming back, which is a great sign.

I would perhaps integrate some sort of checkpointing and a removal of card option to help with the balance, but beyond that this is a great experience that is already addictive and challenging with a lovely, light-hearted art style

(+3)

It's very good in many ways. The gameplay is fun, deckbuilding is fun.
Some things I'd like to see:
* Better introduction / explanation of things like countdown, objective. Even just having a hoverable tool-tip would help
* Better information presentation, like clicking deck showing the remaining cards.

* Fix some minor bugs, things like the exit (?) button opening a menu where its buttons have no text.
All in all really liked it, and think it has lots of potential if you want to take it further.

(+5)

This game has a great potential, but there are a lot of bad features.

First of all: starting all over again from the begining is terrible, there should be some check point.

There is no editing. The deck is so unbalaced: the first couple of matchs are fair, then it becomes nearly impossibile to win.

You summerized most of my problems.

(+5)

EXCELLENT game, I adore this!!! My only complaint is starting over all the way from the beginning when you lose, esp since the game is so rng-heavy. But I love everything else <3

(5 edits) (+8)

I'm so sad for this game.

An excelent idea, but really bad execution. First of all, starting all over again from the begining is terrible.

Also unable to edit the deck is a missing feature. The endgame is so hardly unbalanced I was able to wing by coincidence 1 game from 500-600 I played from the last week until now. 

Another thing I noticed is the number of resources removed from you changing mid-turn, not just when the cooldown reaches zero, so there are instances, when I normally left with 4 remaining resources, but suddenly it changes "4-4" before the end of turn. Not even a Redo function avaiable.

At least fix the balance to make the game playable. Also playtesting is your friend!

Of course if it is fixed (checkpoint or better balance), I want to buy it for even more than $2

(+1)(-11)

Lol cry about it

(+2)

Lol, a creep...

Looks awesome!

(+4)

I really liked this game but then I lost a level and had to start all the way from the beginning! =(
Can you please add a difficulty option that just retries the level instead?

(+3)

I agree on this. At least there could be a checkpoint. The last battle so unbalanced I won only once from my 500-600 games i played so far.

I wonder if this game is available in Android

The game is fantastic, just beat it today!

Awesome game! Great for a short break. 

Amazing game! Thanks!!

loved this!

(+1)

I had a blast with this! a cozy blast you could say :D

(+2)

I used religion to beat the evil king OuO

cute art style <3

The game is amazing! Though, I would balance it slightly better. Slava Ukraini!!

nice

(+1)

This game is so fun but there is a bug on the browser version when you go full-screen that makes the cards and some words become non-visible

Very nice game!

(+2)

HI there, would you like me to translate your game into Esperanto for free? I'm just looking to help the Esperanto community out by getting some more games into the language.

it's a good game, but i tink it will do a nice worlk in  mobiles,i'm look forward to it

(1 edit) (+1)

Game is wonderful, but I've found a bug - you can click battle icons multiple times and it would make many overlapping maps, dealing 3 cards for every field shown up, so its possible to exhaust your deck on your first turn

(1 edit) (+1)

This game is very pleasant, and I have a fun time with it. For a jam it's impressive. If you plan to work on it a bit more, here is my feedback :

  • The art style is good
  • Flipping card is satisfying
  • The Resources UI (at left) need some work, borders, a more appropriate font.
  • The menu need some life, moving waves, boats, monsters, etc...
  • The menu Music surprises me, I was expecting something more epic (because the intro put emphasis on battle)
  • Like the Level music
  • Loss/Gain are explicit.
  • Cards are awesome (It would be great to see the protagonist on tile, when applying the effect, especially when there is a cool-down)

Hope it helps

(+1)

So cute and so clever! I love the art of the cards so so much! And The mechanic of flipping them is so cool!
I had some trouble understanding where the penalty points were coming from... Those red numbers seemed out of nowhere for a while. Then I made the connection with the tyrant power.
I miss the possibility to remove cards from my deck.
I lost at the last battle, because having to build a town was too expensive. I couldn't raise money and food, so I lost...
But I loved this game!
I wish the art style of the cards were more present in the game, instead of the 3D terrains, but I get it...
Also, how can I know how much cooldown time each card will take? It'll be nice to have this info, so I can plan better.
Great game, good job!

(+2)

A child-like presentation turned into a very powerful intro after clicking past the Ukrainian flag. On top of that a talented body of work to invest in and explore. Well done. I hope to see many more things by you in the future.

(+6)

Thank you for your kind words. I wanted to make a slight reference to the Russian threat in the game narrative. It was before the war. Now parallels are even more clear.

I would like to wish you and your friends and family health and safety, and I would also like to tell you that many people, all around the world, support you and your country. I live in the United States and have been praying for the Ukrainian people, and many of my family and friends have been doing so as well.

(+2)(-1)

I really like this game, and it's very cozy. I enjoyed it a lot. Slava Ukraini!

(+2)

This is a really cool idea! I like how the two sides of each card are related to each other in some way. It feels very natural to switch between a cute dog and a big bad wolf. I’m impressed this was a game jam entry!

(+1)

Such a great idea for a game, and it plays well too!

(+1)

@The Creators, I like the game a lot.  With your blessing, I would like to make a game inspired from this.  (I'm not asking to borrow any code or assets or anything). I would like to use some of the game mechanics from this game.  Would there be any problem with that on your end? 

(+3)

You are free to do it.

(1 edit) (+2)

Really great game, well done!
Art is amazing, the game is balanced (as far as i can tell), and the difficulty really ramps up for a great challenge.

Feedback:

The ingame text looks like below, hard to read.
 


Also, maybe i'm missunderstanding the game, but sometimes when i play a +2 cards, i don't get any cards (even if my deck counter is 2 or higher).

I love this game!  It's super fun. A unique game mechanic style. The art and music are pretty awesome, too. It's like a war version of Catan. Really well done, my man!

(-1)

I realy like the art on the cards. I havent played the game tho,

Good Lock,

(+1)

the only thing that i dont like the game was a bug; if you lower the damage, it ramdomises where the damage will be


in some cases, i lose cause the damage goes from 1 to 3 without i even notice

Viewing most recent comments 1 to 40 of 52 · Next page · Last page