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LOVE IT. So enjoyable and I love the mechanic of each card having two contrasting gameplay options. I played through around 5 times, but never managed to win.

I do think the game is slightly too difficult to complete; as your deck quickly becomes unbalanced and it can be REALLY hard to build up a town and church from nothing while the negative numbers are higher than ever. BUT I kept coming back, which is a great sign.

I would perhaps integrate some sort of checkpointing and a removal of card option to help with the balance, but beyond that this is a great experience that is already addictive and challenging with a lovely, light-hearted art style

(+2)

It's very good in many ways. The gameplay is fun, deckbuilding is fun.
Some things I'd like to see:
* Better introduction / explanation of things like countdown, objective. Even just having a hoverable tool-tip would help
* Better information presentation, like clicking deck showing the remaining cards.

* Fix some minor bugs, things like the exit (?) button opening a menu where its buttons have no text.
All in all really liked it, and think it has lots of potential if you want to take it further.

(+4)

This game has a great potential, but there are a lot of bad features.

First of all: starting all over again from the begining is terrible, there should be some check point.

There is no editing. The deck is so unbalaced: the first couple of matchs are fair, then it becomes nearly impossibile to win.

(+4)

EXCELLENT game, I adore this!!! My only complaint is starting over all the way from the beginning when you lose, esp since the game is so rng-heavy. But I love everything else <3

(5 edits) (+7)

I'm so sad for this game.

An excelent idea, but really bad execution. First of all, starting all over again from the begining is terrible.

Also unable to edit the deck is a missing feature. The endgame is so hardly unbalanced I was able to wing by coincidence 1 game from 500-600 I played from the last week until now. 

Another thing I noticed is the number of resources removed from you changing mid-turn, not just when the cooldown reaches zero, so there are instances, when I normally left with 4 remaining resources, but suddenly it changes "4-4" before the end of turn. Not even a Redo function avaiable.

At least fix the balance to make the game playable. Also playtesting is your friend!

Of course if it is fixed (checkpoint or better balance), I want to buy it for even more than $2

(+1)(-9)

Lol cry about it

(+2)

Lol, a creep...

Looks awesome!

(+4)

I really liked this game but then I lost a level and had to start all the way from the beginning! =(
Can you please add a difficulty option that just retries the level instead?

(+3)

I agree on this. At least there could be a checkpoint. The last battle so unbalanced I won only once from my 500-600 games i played so far.

I wonder if this game is available in Android

The game is fantastic, just beat it today!

Awesome game! Great for a short break. 

Amazing game! Thanks!!

loved this!

(+1)

I had a blast with this! a cozy blast you could say :D

(+2)

I used religion to beat the evil king OuO

cute art style <3

The game is amazing! Though, I would balance it slightly better. Slava Ukraini!!

nice

(+1)

This game is so fun but there is a bug on the browser version when you go full-screen that makes the cards and some words become non-visible

Very nice game!

(+2)

HI there, would you like me to translate your game into Esperanto for free? I'm just looking to help the Esperanto community out by getting some more games into the language.

it's a good game, but i tink it will do a nice worlk in  mobiles,i'm look forward to it

(1 edit) (+1)

Game is wonderful, but I've found a bug - you can click battle icons multiple times and it would make many overlapping maps, dealing 3 cards for every field shown up, so its possible to exhaust your deck on your first turn

(1 edit) (+1)

This game is very pleasant, and I have a fun time with it. For a jam it's impressive. If you plan to work on it a bit more, here is my feedback :

  • The art style is good
  • Flipping card is satisfying
  • The Resources UI (at left) need some work, borders, a more appropriate font.
  • The menu need some life, moving waves, boats, monsters, etc...
  • The menu Music surprises me, I was expecting something more epic (because the intro put emphasis on battle)
  • Like the Level music
  • Loss/Gain are explicit.
  • Cards are awesome (It would be great to see the protagonist on tile, when applying the effect, especially when there is a cool-down)

Hope it helps

(+1)

So cute and so clever! I love the art of the cards so so much! And The mechanic of flipping them is so cool!
I had some trouble understanding where the penalty points were coming from... Those red numbers seemed out of nowhere for a while. Then I made the connection with the tyrant power.
I miss the possibility to remove cards from my deck.
I lost at the last battle, because having to build a town was too expensive. I couldn't raise money and food, so I lost...
But I loved this game!
I wish the art style of the cards were more present in the game, instead of the 3D terrains, but I get it...
Also, how can I know how much cooldown time each card will take? It'll be nice to have this info, so I can plan better.
Great game, good job!

(+2)

A child-like presentation turned into a very powerful intro after clicking past the Ukrainian flag. On top of that a talented body of work to invest in and explore. Well done. I hope to see many more things by you in the future.

(+6)

Thank you for your kind words. I wanted to make a slight reference to the Russian threat in the game narrative. It was before the war. Now parallels are even more clear.

I would like to wish you and your friends and family health and safety, and I would also like to tell you that many people, all around the world, support you and your country. I live in the United States and have been praying for the Ukrainian people, and many of my family and friends have been doing so as well.

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